Get Marker CUBE

 

DESCRIPTION:

Retrieves CUBE marker data.

INPUTS:

  • Target [ARToolkitComponent]: The Unreal Engine/ARToolkit interface object.
  • Marker Name[Name]:  Name of the CUBE marker.

OUTPUTS:

  • Position [FVector]: Marker’s relative position to the camera. (Use for fixed camera setups, when you transform the subject not the camera)
  • Rotation [FRotator]: Marker’s relative rotation to the camera. (Use for fixed camera setups, when you transform the subject not the camera)
  • CameraPosition [FVector]: Camera’s relative position to the marker. (Use for movable camera setups, when you transform the camera not the subject )
  • CameraRotation [FRotator]: Camera’s relative rotation to the marker. (Use for movable camera setups, when you transform the camera not the subject )
  • Visible [Boolean]: The value (true/false) that indicates whether the marker is visible (tracked) or not.