DESCRIPTION:
Retrieves fiducial marker data.
INPUTS:
- Target [ARToolkitComponent]: The Unreal Engine/ARToolkit interface object.
- Marker ID[int]: ID of the fiducial marker. Use Literal enum Markers node to get the ID of each loaded fiducial markers.
OUTPUTS:
- Position [FVector]: Marker’s relative position to the camera. (Use for fixed camera setups, when you transform the subject not the camera)
- Rotation [FRotator]: Marker’s relative rotation to the camera. (Use for fixed camera setups, when you transform the subject not the camera)
- CameraPosition [FVector]: Camera’s relative position to the marker. (Use for movable camera setups, when you transform the camera not the subject )
- CameraRotation [FRotator]: Camera’s relative rotation to the marker. (Use for movable camera setups, when you transform the camera not the subject )
- Visible [Boolean]: The value (true/false) that indicates whether the marker is visible (tracked) or not.