Get Marker

DESCRIPTION:

Retrieves fiducial marker data.

INPUTS:

  • Target [ARToolkitComponent]: The Unreal Engine/ARToolkit interface object.
  • Marker ID[int]:  ID  of the fiducial marker. Use Literal enum Markers node to get the ID of each loaded fiducial markers.

OUTPUTS:

  • Position [FVector]: Marker’s relative position to the camera. (Use for fixed camera setups, when you transform the subject not the camera)
  • Rotation [FRotator]: Marker’s relative rotation to the camera. (Use for fixed camera setups, when you transform the subject not the camera)
  • CameraPosition [FVector]: Camera’s relative position to the marker. (Use for movable camera setups, when you transform the camera not the subject )
  • CameraRotation [FRotator]: Camera’s relative rotation to the marker. (Use for movable camera setups, when you transform the camera not the subject )
  • Visible [Boolean]: The value (true/false) that indicates whether the marker is visible (tracked) or not.